The Baroque Period in classical, the Modern Movement in Architecture, and the Web 2.0 Era in Interactive Theory
Charlie O’Donnell postulated that the greatest trick Web 2.0 ever pulled was convincing the world it ever existed. He starts out with this quote:
Most of the services that inspired such categorization never consciously decided to be or aspired to be “Web 2.0 companies”. That’s usually the way evolution happens–natural selection and environmental adoption spits up a set of traits that get adopted through natural selection and some anthropologist comes along later and throws a taxonomy on it–drawing lines across the gray areas almost making them seem intentional.
I have stated before that I believe Web 2.0 to be an Interactive Theory on how to build a web application. We have spent the last few years experimenting with those gray areas and figuring out where those lines should be drawn. I also believe the Web 2.0 Era existed. It was when the world was convinced that there was such as thing as a Web 2.0 Business.
He goes on to say that it is unfair to categorize many companies across industries as Web 2.0 just because they subscribe to the same Interactive Theory or best practices. That’s the equivalent of saying its unfair to call two Baroque composers Baroque, or two Modern Architects , Modern, or two Impressionist Painters, Impressionist. Web 2.0 was a defined period in both Interactive Design and Business Theory, just as the previous examples were defined periods in their respective disciplines.
An architect creates a Modern building because that is what’s in vogue at the time. That’s what people want, and that’s what the customer will pay for.
Internet startups applied Web 2.0 theory to their projects for the same reason. That’s what a segment of end-users wanted, and more importantly, that’s what the VCs were willing to shell out money for. Startups very deliberately rode the 2.0 wave because a lot of ‘visionaries’ were saying that they were the next generation of BUSINSSES. The ‘visionaries’ were so convinced of this they forewent business models. The thinking went, ‘Not having a plan worked for Google, so it must work for these startups too.’
Out of the investor’s belief that this was true, and out of the entrepreneurs desire to cash in that Google lottery ticket, the Web 2.0 Era was born. The Era was the Interactive Theory + the belief that any website employing Web 2.0 theory must be a business.
The Web 2.0 Era is more or less over. Applying an interactive theory does not equal revenue as so many seemed to believe. Investors are already backing off investments unless the entrepreneur can provide a clear path to revenue.
The interactive theories that we learned in the Web 2.0 Era will live on long after the era is over, just as techniques from one era in architecture are used to build on the next. What is over is Web 2.0 experiments, that very deliberately catered to the Web 2.0 Era investors, being thought of as businesses.
Web 2.0 Was About Building Experiments, Not Businesses
It looks like we are coming to the end of another bubble, if it’s not already over. In March of 2006 I added the definition of Web 2.0 to Urban dictionary.
“Web 2.0 – Interactive media theory where an infrastructure focusing on content creation, management, and dissemination is built for the user to generate that content in a community framework.”
I think we have taken that theory and successfully put it into practice. In a few rare cases we even accomplished this with normal people, a feat that was all but impossible during the first bubble. It’s a major step forward. The Angel Investors and Venture Capitalists that funded this research over the last few years deserve to be recognized. They took a big gamble, and their efforts have helped to move an industry forward that will define our era.
The Early-Stage industry may need to tell their limited partners that they were making investments in businesses, but anyone in the Social-Media industry knows the truth. We didn’t create businesses, we created experiments.
In October VCs sent letters to their portfolio companies telling them that now is the time to cut costs because raising money will be difficult. The subtext to this is that now is the time to start generating revenue because the safety net is gone. Shouldn’t they have invested in companies that were doing this from the start? Maybe not. Maybe the early stage industry is wise to invest in innovation, but lets call a spade a spade. The truth is that now is the time to generate a little revenue to subsidize the funding of innovation until the economy picks up.
It’s possible that the early-stage industry has had enough of funding innovation. Maybe now really is the time to stop messing around with experiments and to create real businesses online. We have spent 3 years thinking about innovative ways to engage people, and then figuring out how to monetize that later. We can thank Google for the strategy. It may be the best way to radically innovate. It may even be a great strategy to make money when everyone else believes that a site with engaged users is valuable. Whatever the motive, funding innovation is a noble pursuit and we really do owe them a debt of gratitude. However, now may be the time to flip that strategy around; determine what people will pay for, and then figure out how to get people engaged.
Thinking this way will probably not result in radically innovative social media applications. We will have businesses that aren’t as sexy, not as fun, and probably won’t classify as social applications. They will be boring, revenue generating businesses. It’s not play anymore, it’s the real thing, but the real thing makes money.
If we get serious, and start building businesses for revenue instead of for innovation and community, what happens to the Web 2.0 social applications? Should we abandon them as a flight of fancy of an opulent time?
I think we just need a shift in perspective about what they are. A great social application is more like a movie than a business; it’s a piece of interactive entertainment. A movie can be monetized, which makes it valuable to create, but nobody thinks of a single movie as a businesses. The movie industry is run by people who make many movies and then monetize those assets. In that sense the internet is already very much like the movie industry, only our studios are Google and VC Funds.
We should keep creating social applications because they expand our ability to express and open up new possibilities for information transfer. Social applications that can generate money to justify the investment of the patrons of innovation are even better. But let’s all stop pretending. We are creatives innovating around a radically new medium. It’s not some mystery why we haven’t turned these into businesses. The truth is that they were never businesses to begin with.
